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![]() ![]() Requires a 64-bit processor and operating systemOS: Windows 7Processor: Intel Core i5-2400 3.1 GHz or AMD FX-6300 3.5 GHz or equivalentMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)DirectX: Version 9.0cStorage: 3 GB available spaceAdditional Notes: Only runs on 64 bit systems TABS uses state of the art physics-based simulation to provide you with never-before-seen insight to our greatest battles of history. Experience accurate warfare through the ages. Totally Accurate Battle Simulator is a wacky physics-based tactics game. Put "type:" in the section to determine the type of the section (find sections and it's description in PigeonMods/EasyEditor/Ids/sections.Genre: Indie, Simulation, Strategy, Early Access Make sure you end each section line with a ","įoreach section, you need to have " " at the end. The value type of the second condition (0 stands for minimum, 1 stands for maximum) The type of the second condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txtĢvalue: or 2VALUE or condition2value or CONDITION2VALUE:Ģvaluetype: or 2VALUETYPE: or condition2valuetype: or CONDITION2VALUETYPE: ![]() The value type of the first condition (0 stands for minimum, 1 stands for maximum)Ģtype: or 2TYPE: or condition2type: or CONDITION2TYPE: The type of the first condition of the move, find ids in PigeonMods/EasyEditor/Ids/conditions.txtġvalue: or 1VALUE or condition1value or CONDITION1VALUE:ġvaluetype: or 1VALUETYPE: or condition1valuetype: or CONDITION1VALUETYPE: ![]() The GUID of the move (If the guid is not set, EasyEditor will generate a random GUID for your move, and you will not be able to have the move loaded right on units the next time)ġtype: or 1TYPE: or condition1type: or CONDITION1TYPE: Make sure you end each basic settings line with a " " If you are still confused, please look at PigeonMods/EasyEditor/moves/dummy.txt The name of the move will be the filename without the information after the last dot, for example, the name of a custom move file abc.txt will be abc. You could create your own moves in the PigeonMods/EasyEditor/moves directory.ġ.Create a blank file in the PigeonMods/EasyEditor/moves.Ģ.Open it and start writing basic settings of the move (find basic settings at the end of this document) Please place the "PigeonMods" file in the root directory of the game. ![]() This mod is in developement, it only includes custom moves currently. ![]()
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